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Obi-Wan Kenobi, like Ahsoka Tano, is going to be the subject of a streaming series on Disney+. The series is likely to connect to the Star Wars movies in a lot of ways and may show some of the legendary Jedi Master’s life in the immediate aftermath of Order 66. Obi-Wan lived in seclusion on Tattooine for nearly twenty years, watching over Luke Skywalker, who he would eventually train and guide into becoming the first new Jedi in a generation. His sacrifice and efforts helped end the Sith and the Emp

In the mid-2000s, everybody and their mothers wanted to add in quick time events. It was supposed to immerse players more. While they still exist today, a lot of companies have learned not to be so strict with prompts meaning that a missed button press or two won’t result in a game o

On the subject of the store, let’s get rid of the random assortment of the same types. There are so many 9MM pistols and shotguns in the game. Buying one only to have a better model come around later feels like the money invested in the previous model to be a wa

Breath of the Wild is so special because every moment feels like a discovery you made on your own terms. A mixture of basic yet impactful abilities like stopping time and lifting metal objects allows you to play with the game’s definition of physics in ways that are still being discovered to this day. You can build a chain of metal weapons and charge them with lightning to activate a distant switch instead of following the traditional solution, showing that the game’s systems are built to be toyed with and taken advantage of in ways that have near limitless potential. Nobody will play Breath of the Wild in the same way, and given the open world genre largely remains defined by chasing down icons and completing repetitive objectives, this is a breath of fresh air that remains unmatched. You could argue “it doesn’t feel like Zelda” because its dungeon design abandons tradition, but the rewarding discoveries of Breath of the Wild are intentionally spread throughout the entirety of Hyrule.

As Nintendo stuck very close to the original game’s blueprint, this is, ultimately, still the same Super Mario RPG that has been around for decades. It looks better and comes with a few quality-of-life adjustments, but the campaign does not have much in the way of new content. Consequently, players who have completed the original version and do not feel like revisiting it might want to hold off on picking up the remake. However, this also means that Super Mario RPG has all the same positives as its ancestor, including frequently hilarious dialogue and a world that is fun to explore. While generally the same, the combat is also improved thanks to the addition of a new special combo me

However, neither of these games encourage experimentation like Breath of the Wild does, so it’s much easier to provide us with an easier mode of traversal instead of artificially increasing the time required to reach our destination. However you slice it, these games viewed climbing in the rain and weapon degradation as negatives, choosing to build upon Nintendo’s vision by removing them entirely. I understand why games that adopt so many of the ideas pioneered by Breath of the Wild opt to change them, because every game is different and it’s unfair to tar them all with the same brush. That being said, I don’t want the upcoming sequel to follow in their footsteps. Nintendo needs to stick to its guns, favouring clumsy wet traversal and obscenely delicate weapons over an adventure that simplifies things to the point of triviality.

Nintendo Labo is fun for all ages and is as simple or complex as the player’s imagination. By setting up the controllers on various bits of cardboard, players get a level of immersion they’d ordinarily need VR to harness. Ultimately, this release is difficult to recommend since it is the definition of an acquired taste, despite being fairly accessible as an idea. While certainly fun, Labo is also one of those concepts that can grow old quic

As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it’s an accessibility issue either – at least not for the vast majority of potential VR players. Resolution and Adventuregameland.com high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s

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